Posted by StevenRoy on November 13, 2001 at 07:17:51:
In Reply to: Wizball posted by Marco Nadal on November 13, 2001 at 04:42:49:
: Wizball has a few emulation problems:
: The star background doesn't have parallax scrolling.
That's a new one.
: Sometimes the enemy bullets are invisible. This is bad.
I've had this problem on my 75 mhz computer; It's caused by frame-skipping. Bullets are given a flicker effect by making them appear only on every other frame. Unfortunately, if your computer is slow enough that the emulator can only draw every other frame, this results in a 50/50 chance that the bullet will be visible at all.
This might also explain the supposed lack of the parallax effect. The stars very likely are scrolling as they're supposed to, but the effect can't be seen because of the frame-skipping.
In the options in CCS64 2.0, I was able to set the maximum frame-skip to 0, forcing CCS64 to draw every frame. Although this was a suitable workaround to the bullet problem, it made emulation really really slow.
Since I moved CCS64 to a faster computer (350 mhz), I haven't had any problem playing Wizball.
Hope this helps.