March 25th 2003:

Added:

  • Support for Magic Desk, Domark, HES Australia Cartridges.

February 3rd 2002:

Added:

  • 256 color version of the PAL TV filter emulation by John 'Graham' Selck and Philip 'Pepto' Timmermann.
  • Screenshots can be taken also of the PAL/RGB screen.

Fixed:

  • The C2N emulation now allows to select a new tape after playing the first tape to the end.
  • The noise problem with the MCI Sound Output device is now solved.
  • Fixed bug in Machine Code Monitor with the Transfer (T) command.
  • Fixed bug in keyboard handling with simultaneous keys pressed at the same time not recognized correctly.
  • CCS64 doesn't read track 1 of the 1541 disk after a reset anymore.

July 6th 2001:

Fixed:

  • Fixed the 16-bit PAL TV graphics mode to use the 5-6-5 RGB color scheme.
  • The C2N emulation now allows to select a new tape after playing the first tape to the end.
  • Emulation of SID filter is now changed how the filter resonance value affects the sound.
  • The Restore key is now easier to use.
  • The Lock-up problem with the MCI Sound Output device is now solved.
  • Fast-loading emulation ($FFD5 trap) by native loading is changed to also allow loading into the I/O memory areas and also clears the load error bits every load attempt.

March 24th 2001:

Fixed:

  • Fixed bug with some cartridges like Buck Rogers etc.

Added:

  • Support for Zaxxon Cartridge.
  • PAL TV filter emulation by John 'Graham' Selck and Philip 'Pepto' Timmermann.
  • Screen repeat mode in order to support native 100, 150 Hz video modes to emulate the C64 50 Hz refresh rate.
  • Screenshots can now be saved in different sizes and screen positions.
  • Machine code monitor now also handle loading / saving of .prg files.

January 31st 2001:

Fixed:

  • Fixed bug with Ocean Cartridge.
  • Fixed multiple simultanous keypresses bug.

Added:

  • Support for C64 Game System Cartridge.
  • Support for Warpspeed Cartridge.
  • Support for Dinamic Cartridge.
  • Improved C1541 emulation, now emulates acceleration of step motor for the read/write head.

July 23rd 2000:

Fixed:

  • Monitor function in Action Replay works again.
  • Disk change in 1541 should now be registered by some games.
  • Bug in GCR handling, synchronized on 11 bits instead of 10.
  • Error information in .D64 now handled.

Added:

  • Support for joystick adapter that allows usage of original C64 joysticks.

April 16th 2000:

Fixed:

  • Finally found and fixed very nasty bug in sprite collision detection. Caused problems in games like Castle of Dr. Creep and others.

April 4th 2000:

Added:

  • Some of the parameters for the filter emulation can now be adjusted in the menu.

March 24th 2000:

Fixed:

  • Continued fixing the graphics problems under Windows 2000 and DirectX.

March 23rd 2000:

Fixed:

  • The graphics problems under Windows 2000 and DirectX.

Added:

  • Possibility to change between new and old version of SID.

March 5th 2000:

Fixed:

  • The cartridge name are now showed in the menu, even after restarted emulator.

Added:

  • Support for Expert Cartridge.
  • The REU Ram Expansion memory contents can now be loaded/saved to/from disk file.
  • Printer redirect command (P) in the machine code monitor.

March 1st 2000:

Fixed:

  • Fixed bug with the memory write command in the machine code monitor.
  • Fixed bug with the dissamble write command in the machine code monitor.
  • Fixed reset bug (with initial values in register 1) which caused problems with some ultimax cartridges. No, it was not caused by some error in my VIC-II emulation as some people suggested.

Added:

  • New cartridge type 13 (Final Cartridge I).

January 24th 2000:

Fixed:

  • Quiting with Alt+F4 in Windows version now should save the configuration file.
  • Strange filenames like pi, should now be correctly loaded when using the automatic reset and load feature.
  • The pause mode with interlaced mode should now work better.
  • The windowed mode for DirectX with 32-bits of color resolution should now work better.

Added:

  • New cartridge type 12 (Rex Cartridge).

December 31st 1999:

Fixed:

  • Fixed some problems with the printer emulation (CMD command in BASIC).
  • Fixed some problems with DirectX and WindowsNT, the Menu should now be visible when pressing F9.

Added:

  • Windowed mode for the DirectX version. Also new commandline option for forcing this. Probably just supports 16 and 24 bits of color resolution.
  • New commandline option for selecting the correct HardSID soundcard.

December 12th 1999:

Fixed:

  • Recompiled the executables as it seems like there is a problem with the last release because of wrong built, corrupted object files while compiling or something.

Added:

  • Better handling of .G41/G64 files in the menu, now possible to view the directory contents.

December 4th 1999:

Added:

  • Emulation of paddles, using either mouse, joystick or keys.

December 1st 1999:

Fixed:

  • Some minor changes that might work better with Win NT for graphics in the menu.

Added:

  • Ability to save from C2N to .TAP-file.
  • Printer emulation, traps Kernal calls and saves output to text-file.
  • Ability to change emulation mode in the 1541 status menu.

October 3rd 1999:

Added:

  • Ability to load/save the emulator state (Freeze) with different filenames (Alt+F11,Alt+F12).
  • Color saturation control for the palette.
  • Various new command-line options, selectable name of config-file (C64.CFG default) and options of fastload and autorun.
  • New fast-keys, like Alt+Shft+R for hard reset and Alt+Shft+8 for status page of device 8.

October 2nd 1999:

Added:

  • Ability to swap (Alt + 1 to 8) between different session screens in the MC Monitor.
  • Cartridge types 7 to 11 (Fun Play, Super Games, Atomic Power, Epyx Fastload, Westermann).

September 19th 1999:

Added:

  • Help (with F1) and other status pages (F2-F4) within the machine code monitor.

Fixed:

  • More keys now work in the machine code monitor and the menu for the DOS version.

August 21th 1999:

Added:

  • Option for different reset memory patterns.

Fixed:

  • Breakpoints triggered on execution.

August 19th 1999:

Added:

  • Option for maximum 1541 speed while loading or writing.
  • Sound support for Windows NT by adding driver for old Windows MCI sound device.
  • Page up/down scrolling in the monitor.

Fixed:

  • Freeze load/save completely rewritten (it was really a lot of work).
  • Backspace now works while editing the filename for creating new .D64 disks.
  • Better display of $D000-DFFF memory area in monitor.

January 6th 1999:

Added:

  • On-screen display for C2N counter
  • Config settings in the config file for menu colors.

Fixed:

  • Play button in the C2N Menu now gives response to the C64.
  • Nr of 1541 drives is now stored in the config file.

December 24th 1998:

Fixed:

  • Monitor breakpoints now works better (removed BRK bug...)
  • New default color scheme, digitized from my old C64 from 1983.
  • Menu now has separate memory of last selected files and indexes.

December 13th 1998:

Added:

  • Monitor has ability to manipulate virtual breakpoints.
  • Monitor can save and load memory to files.
  • Monitor supports various commands for hunting sequences, manipulating memory and registers.
  • Monitor can evaluate expressions.
  • Status screens for 1541 and C2N.
  • Autofire support with adjustable speed for joysticks.
  • On-screen display for 1541 status.
  • GCR file-formats in .G41 or .G64 supported.
  • C2N can change the play button status, for pausing tape playback.
  • C2N can forward and reverse the tape file.
  • Added new cartridge type for Ocean games (investigated by Markus Brenner and Adam Lorentzon).

Fixed:

  • VIC-II now accesses the cartridge rom data better when in Ultimax mode.
  • C2N now accelerates and deaccelerates the virtaual tape motor.

September 20th 1998:

Added:

  • Monitor now can assemble mnemonics, new command A. Example: "A 1000 LDA#$19"
  • Monitor now supports illegal opcodes.
  • New version of the .TAP format, now handles long delays (24-bit) using 00 xx xx xx sequence.

Fixed:

  • The DirectX routines now has a delay of one second before initializing.

September 15th 1998:

Added:

  • Speed-o-meter option in the specials menu. This shows the speed compared to real C64 and how many frames per second that are actually drawn to the screen.
  • The DOS version now has VESA screen modes like 512x384, 640x480 and 800x600.

Fixed:

  • Increased speed.
  • For the DOS version the syncrate option "Screen" now syncronizes to the vertical blank.

August 21th 1998:

Fixed:

  • Recompiled the DOS version with total rebuild. Somehow the DOS version was fucked up when I updated to Visual C++ 6.0. Very very strange!

August 19th 1998:

Added:

  • Filter emulation on/off option.
  • Increased .P00 support, now handles filenames like "@:filename" and "0:filename".

Fixed:

  • Now supports two PC joysticks with DOS version.
  • Fixed crash when specified illegal filename for autostart at command line.
  • Increased speed (especially with 320x200 mode).

July 29th 1998:

Fixed:

  • Changed DOS extender to PModeW V1.33
  • DirectX version now changes to 8-bit colordepth before changing width and height.
  • Volume changing in Device 1 menu now also with Enter and Right cursor keys.
  • Final Cartridge III register and reset procudure. Note: still not correct gfx at freezer menu.

July 23rd 1998:

Added:

  • REU support 128 Kb to 16 Mb.
  • Final Cartridge III support..
  • Simons Basic support.
  • Mouse C1351.
  • 1541 RAM Expansion (DolphinDOS).
  • Continous saving of .D64.
  • Increased .P00 support, multifile and directory loading.

Fixed:

  • Restore key trouble (DrCreep).
  • Win32 version lock-up after exit.
  • Various other bugs.